Contents

  1. What is Refining?
  2. The 5 Resource Branches
  3. Exact Input Ratios (T2–T8)
  4. City Refining Specialties
  5. Return Rate Formulas & Yield Multiplier
  6. Refining Economy & Best Practices

1. What is Refining?

Refining is the conversion of raw resources gathered from the open world into processed materials utilized for crafting weapons, armor, tools, and consumables. Because every item in Albion Online requires refined components, refiners form the backbone of the player-driven marketplace.

2. The 5 Resource Branches

Resource Branch Raw Input Refined Product Station Bonus City (+40%)
Hide Raw Hide (Scraps, Medium, Heavy...) Leather Tanner Martlock
Stone Rough Stone (Limestone, Sandstone...) Stone Blocks Stonemason Bridgewatch
Fiber Raw Fiber (Cotton, Hemp, Flax...) Cloth Weaver Lymhurst
Wood Raw Logs (Birch, Pine, Cedar...) Planks Lumbermill Fort Sterling
Ore Raw Ore (Copper, Iron, Titanium...) Metal Bars Smelter Thetford

3. Exact Input Ratios (T2–T8)

The input ratio formula is universal across all 5 resource branches. Refining any tier from T3 upward requires both raw materials of the current tier and 1 refined item of the preceding tier.

Tier Raw Material Input Lower Tier Refined Input Output Enchantment (.1 / .2 / .3 / .4)
T2 1× T2 Raw Material None 1× T2 Refined Material Flat only
T3 2× T3 Raw Material 1× T2 Refined Material 1× T3 Refined Material Flat only
T4 2× T4 Raw Material 1× T3 Refined Material 1× T4 Refined Material Requires 2× T4.x Raw + 1× T3.0 Refined
T5 3× T5 Raw Material 1× T4 Refined Material 1× T5 Refined Material Requires 3× T5.x Raw + 1× T4.x Refined
T6 4× T6 Raw Material 1× T5 Refined Material 1× T6 Refined Material Requires 4× T6.x Raw + 1× T5.x Refined
T7 5× T7 Raw Material 1× T6 Refined Material 1× T7 Refined Material Requires 5× T7.x Raw + 1× T6.x Refined
T8 5× T8 Raw Material 1× T7 Refined Material 1× T8 Refined Material Requires 5× T8.x Raw + 1× T7.x Refined

4. City Refining Specialties

Refining stations in Royal Cities receive an innate +40% local production bonus when processing their designated specialty. This reduces total raw material requirements by up to half over sustained production runs.

City Refining Specialty Base Return Rate With Focus
MartlockHide → Leather36.7%53.9%
BridgewatchStone → Stone Blocks36.7%53.9%
LymhurstFiber → Cloth36.7%53.9%
Fort SterlingWood → Planks36.7%53.9%
ThetfordOre → Metal Bars36.7%53.9%

5. Return Rate Formulas & Yield Multiplier

Because returned materials can themselves be re-refined in iterative cycles, your effective yield multiplier follows a geometric series:

Total Output Formula:
Yield Multiplier = 1 / (1 - RRR)

• At 15.2% RRR (base Royal City): multiplier is 1 / (1 - 0.152) = 1.18×
• At 36.7% RRR (specialty city): multiplier is 1 / (1 - 0.367) = 1.58×
• At 53.9% RRR (specialty city + Focus): multiplier is 1 / (1 - 0.539) = 2.17×

This means that at 53.9% RRR, an initial batch of 1,000 raw resources yields enough product to process over 2,170 resources worth of output.

6. Refining Economy & Best Practices

Ready to calculate your crafting profit?

Apply these bonuses and RRR formulas directly using our real-time Albion Online Crafting Calculator.

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