Complete guide to refining all resource types in Albion Online — exact input ratios, city bonuses, and return rate mechanics.
Refining is the conversion of raw resources gathered from the open world into processed materials utilized for crafting weapons, armor, tools, and consumables. Because every item in Albion Online requires refined components, refiners form the backbone of the player-driven marketplace.
| Resource Branch | Raw Input | Refined Product | Station | Bonus City (+40%) |
|---|---|---|---|---|
| Hide | Raw Hide (Scraps, Medium, Heavy...) | Leather | Tanner | Martlock |
| Stone | Rough Stone (Limestone, Sandstone...) | Stone Blocks | Stonemason | Bridgewatch |
| Fiber | Raw Fiber (Cotton, Hemp, Flax...) | Cloth | Weaver | Lymhurst |
| Wood | Raw Logs (Birch, Pine, Cedar...) | Planks | Lumbermill | Fort Sterling |
| Ore | Raw Ore (Copper, Iron, Titanium...) | Metal Bars | Smelter | Thetford |
The input ratio formula is universal across all 5 resource branches. Refining any tier from T3 upward requires both raw materials of the current tier and 1 refined item of the preceding tier.
| Tier | Raw Material Input | Lower Tier Refined Input | Output | Enchantment (.1 / .2 / .3 / .4) |
|---|---|---|---|---|
| T2 | 1× T2 Raw Material | None | 1× T2 Refined Material | Flat only |
| T3 | 2× T3 Raw Material | 1× T2 Refined Material | 1× T3 Refined Material | Flat only |
| T4 | 2× T4 Raw Material | 1× T3 Refined Material | 1× T4 Refined Material | Requires 2× T4.x Raw + 1× T3.0 Refined |
| T5 | 3× T5 Raw Material | 1× T4 Refined Material | 1× T5 Refined Material | Requires 3× T5.x Raw + 1× T4.x Refined |
| T6 | 4× T6 Raw Material | 1× T5 Refined Material | 1× T6 Refined Material | Requires 4× T6.x Raw + 1× T5.x Refined |
| T7 | 5× T7 Raw Material | 1× T6 Refined Material | 1× T7 Refined Material | Requires 5× T7.x Raw + 1× T6.x Refined |
| T8 | 5× T8 Raw Material | 1× T7 Refined Material | 1× T8 Refined Material | Requires 5× T8.x Raw + 1× T7.x Refined |
Refining stations in Royal Cities receive an innate +40% local production bonus when processing their designated specialty. This reduces total raw material requirements by up to half over sustained production runs.
| City | Refining Specialty | Base Return Rate | With Focus |
|---|---|---|---|
| Martlock | Hide → Leather | 36.7% | 53.9% |
| Bridgewatch | Stone → Stone Blocks | 36.7% | 53.9% |
| Lymhurst | Fiber → Cloth | 36.7% | 53.9% |
| Fort Sterling | Wood → Planks | 36.7% | 53.9% |
| Thetford | Ore → Metal Bars | 36.7% | 53.9% |
Because returned materials can themselves be re-refined in iterative cycles, your effective yield multiplier follows a geometric series:
Yield Multiplier = 1 / (1 - RRR)1 / (1 - 0.152) = 1.18×1 / (1 - 0.367) = 1.58×1 / (1 - 0.539) = 2.17×
This means that at 53.9% RRR, an initial batch of 1,000 raw resources yields enough product to process over 2,170 resources worth of output.
Apply these bonuses and RRR formulas directly using our real-time Albion Online Crafting Calculator.
Open Crafting Calculator