Complete consumables manual — farming, cooking, alchemy, city production bonuses, and market demand.
Unlike weapons and armor which remain in circulation until destroyed in PvP or trashed, food and potions are 100% consumed on use. Every combat encounter, dungeon, ZvZ battle, and territory war drains thousands of meals and potions daily, ensuring constant high liquidity.
Food provides long-duration combat and utility buffs lasting 30 minutes:
| Food Type | Core Combat Effect | Popular Items |
|---|---|---|
| Stews | Direct Damage Increase | Beef Stew (T8), Mutton Stew (T6) |
| Omelettes | Cooldown Reduction & Cast Speed | Pork Omelette (T7), Chicken Omelette (T3) |
| Sandwiches | Max Health Increase | Pork Sandwich (T7), Beef Sandwich (T8) |
| Roasts | Lifesteal on Hit & Healing | Pork Roast (T7), Mutton Roast (T6) |
| Pies | Gathering Yield & Load Capacity | Pork Pie (T7), Chicken Pie (T3) |
| Salads | Crafting Speed & Quality Bonus | Pork Salad (T6), Potato Salad (T4) |
Potions are short-duration active tactical items on cooldown timers:
| Consumable Category | Designated Bonus City | Local Production Bonus | Effective RRR (Focus) |
|---|---|---|---|
| Cooked Food & Meals | Caerleon | +15% Local Bonus | 47.9% with Focus |
| Potions & Alchemy | Brecilien & Caerleon | +15% Local Bonus | 47.9% with Focus |
Apply these bonuses and RRR formulas directly using our real-time Albion Online Crafting Calculator.
Open Crafting Calculator